
Greetings dinosaur hunters!
This update introduces several gameplay and interface improvements, including skills, scope zeroing, the long-requested prone position, HUD refinements, subtitle improvements, and support for several new languages. Backend systems were also improved to better handle queued requests.
Scope Zeroing
Scopes can now be zeroed for different distances, allowing players to better compensate for bullet drop when shooting over long ranges. After measuring distance with a rangefinder, players can adjust their scope zero to match the target distance for more precise shots.
Prone Position
Players can now go prone, allowing for a lower shooting profile and improved shooting stability. This enables more stealthy approaches and makes long-distance shooting more effective.
Skills System
A new skills system has been introduced to expand gameplay progression.
The first skills focus on scope zeroing, allowing players to improve their effectiveness at different shooting distances:
- Short Range Zeroing
- Medium Range Zeroing
- Long Range Zeroing
This system will expand in future updates with additional skills affecting various aspects of gameplay.

HUD Compass Improvements
The HUD compass visuals have been refined to make orientation clearer and easier to read during exploration and tracking.
HUD UI Improvements
Various improvements have been made to the HUD interface to improve clarity and usability during gameplay.
Subtitle Improvements
Subtitle text boxes now scale dynamically with the text, improving readability across different dialogue lengths.
Localization
Prehistoric Hunt now supports additional languages:
- Spanish
- Latvian
- Japanese
- Chinese (WIP)
Backend Improvements
More backend calls are now queued and processed sequentially, improving reliability and reducing issues caused by simultaneous requests.
Dinosaur Spawn Behavior Fixes
- Fixed an issue with the solo chance parameter that caused dinosaurs to spawn in groups more often than intended.
- Fixed spawn counts of some species on custom maps.
Multiplayer & Technical Improvements
- Minor fix to pellet spread calculations where a small difference existed between host and client calculations in multiplayer.
- Improved player synchronization when moving down slopes, reducing vertical glitches that could occur in multiplayer.
Thank you for reading and we look forward to hearing your thoughts.
