Event
| Key | Value | Description |
|---|---|---|
| event_name | [text] | Enter the name of the event |
| activation | [object] | Enter the Activation object. What triggers event to happen. |
| condition | [object] | What parameters are required for the event to happen |
| spawn_objects | [object list] | What gets spawned when event activates |
| set_parameter | [object] | Set parameter when event activates |
| inc_parameter | [object] | Increase parameter value when event activates |
activation
| Key | Value | Description |
|---|---|---|
| time_elapsed_seconds | [decimal] | When game time reaches X time, activate this event. |
| time_repeat_seconds | [decimal] | Activate this event every X seconds. |
| player_entered_area | [x, y, z, x2, y2, z2] | Activate this event when player enters this region |
condition
| Key | Value | Description |
|---|---|---|
| parameter_equals | [parameter] | This condition passes if parameter value is equal to the value in this object |
| parameter_larger_than | [parameter] | This condition passes if parameter value is larger than the value in this object |
| player_in_area | [x, y, z, x2, y2, z2] | This condition passes if player is in this region |
spawn_objects
same as in spawn_properties
